
4 Stars (****) - Above average difficulty mission. Overall, though, you won't be in too much danger as long as you follow basic battle tactics. You need to use some specific tactics to succeed, and you might get in some trouble if you screw up. 3 Stars (***) - An average difficulty mission. You need to use basic tactics here at least, like the link system, setting up your wanzers and skills properly, etc. 2 Stars (**) - A bit tougher than a training mission. No risk of dying unless you're trying hard to. I've given each mission a difficulty rating from 1 to 6 stars. No level in this guide will take more than 20 turns to complete, with an average of 13 or so.

The guide is based on offensive playing and smart resource management, not turtling or simulator abuse. The guide is based on my Unofficial Score Ranking, which is a way to rank how well you've done in each mission based on pre-set criteria. You still need to know how to use the link system properly to achieve optimal results in battle.


This guide can remedy some of that skill for you by instructing you on what wanzer parts and skills to purchase, along with the general strategies of each mission. Front Mission 4 is a game that requires a good amount of skill to play well. Table of Contents: Section 01 - Introduction Section 02 - Gameplay Tips Section 03 - Wanzer/Pilot Setup Section 04 - Getting Free Items/Unlocking Simulators Section 05 - MJ's Unofficial Score Ranking Section 06 - Walkthrough Section 01 - Introduction Welcome to my FM4 guide. I discovered them on my first playthrough just by playing how I normally do. Even the official Front Mission 4 guide does not mention them.

Just to be clear, I was the first non-developer on gamefaqs, and probably the entire internet/world to discover Simulator 13 and 14. MJ's Front Mission 4 Guide Revision: Final Contact: You may not publish this guide without my permission.
